iso/hex game framework

Language/Frameworks: C++/SDL

Platform: Any supported by SDL

Developed: 2006-2007

License: GPLv2 or newer

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My implementation of the algorithms described by Ernest Pazera in his Isometric Game Programming with DirectX 7.0 (ISBN 0761530894), but using SDL instead of DirectX.

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hexagonal slide map

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hexagonal staggered map

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viewport rendering